Call of the Necromancer
An unexplained series of mishaps and accidents have beset the good people of Bricksburg. Missing children and livestock, spoiled milk swirled with blood, stillborn calves, and other calamities have dogged the community for weeks, and the trouble seems to be getting worse. Some believe the town has been cursed, attracted malevolent spirits, or has somehow angered the small gods of the nearby hills. No one knows for certain and panic has started to tighten its grip on the hearts and minds of the townspeople. Something must be done, but no one has the courage to confront the evil lurking in their midst. Call of the Necromancer is an adventure for a group of expert characters. The characters must discover the source of the troubles and put a stop to them by any means they can. An adventure involving dark deeds and desperate battles, with enemies on all sides, only the bravest characters stand any chance at overcoming the evil at work in Bricksburg. This adventure uses spells from Occult Philosophy, marked as such with an asterisk [*]. If you do not have this book, substitute similar spells from books you do have.
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